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Layer AI, Inc., San Francisco (US)Layer
Layer is een platform voor gamestudio's om met AI beeld, video, 3D en audio voor games te maken, met koppelingen naar Unity, Unreal Engine en Blender.

Shared spot10of 15 professional tools with a GDPR profileOur summary of what the provider itself publishes about your data: whether the data is stored in the EU (2 points), whether there is a certification or GDPR guarantee (1) and whether the provider is based in NL or the EU (1). 3 or 4 points is Strong, 2 Good, 1 Limited, 0 Unknown. How we measure in game development
GDPR: Unknown
- Provider based outside the EU
Prijsvanaf $10/mnd (300 Creative Units), extra $…vanaf $10/mnd (300 Creative Units), extra $60 per 1.000 Creative Units; Enterprise op aanvraag
Free trialNone foundNot found on the provider's site when checked on 10 November 2026
Based inUSOutside EU
Last checked: 10 November 2026 · How we check
Is this your tool? Fill in missing detailsWhat it does
Beeld-, video-, 3D- en audiogeneratie
Keuze uit 358+ AI-modellen
Koppelingen met Unity, Unreal Engine en Blender
Betalen naar gebruik, zonder kosten per gebruikerVragen over Layer
- Welk AI-model gebruikt Layer?
- Layer draait (mede) op Gemini, ChatGPT. Toegang tot 358+ modellen van derden, waaronder Gemini (Google) en GPT Image (OpenAI), plus FLUX, Kling, Veo, Runway, Meshy, Tripo en ElevenLabs. Layer en de modelaanbieders trainen niet op klantcontent; je bent eigenaar van de output. Dataopslaglocatie niet vermeld. SOC 2 Type II voor Enterprise (volgens aanbieder).
- Wat kost Layer?
- vanaf $10/mnd (300 Creative Units), extra $60 per 1.000 Creative Units; Enterprise op aanvraag. Controleer de actuele prijs op de website van de aanbieder; tarieven wijzigen vaak.
- Voor wie is Layer?
- Layer is gericht op game-ontwikkeling, grafisch ontwerp & design. Het sluit aan op werk als assets maken: 3d-modellen, texturen, sprites, iconen en ui genereren uit tekst, een schets of eigen art, in de stijl van de game, animatie: poses, tussenframes en fysiek kloppende bewegingen laten berekenen, en video omzetten naar motion capture, personages en dialoog: npc's met achtergrondverhaal, geheugen en stem die in realtime reageren op de speler.
- What should I watch out for with AI in game development?
- Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.
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