Home / Game development / Popul8

Didimo, Inc. (US), with Didimo SA, Leça da Palmeira (PT)

Popul8

Automatically generates large numbers of rigged, game-ready NPCs and crowds in your own topology, for Unity, Unreal and custom engines.

Shared spot7of 12 professional tools with a GDPR profileOur summary of what the provider itself publishes about your data: whether the data is stored in the EU (2 points), whether there is a certification or GDPR guarantee (1) and whether the provider is based in NL or the EU (1). 3 or 4 points is Strong, 2 Good, 1 Limited, 0 Unknown. How we measure in game development
GDPR: Unknown
  • Provider based outside the EU

Each block is a professional tool in game development, with the strongest GDPR profile on the left. 6 professional tools, like Popul8, have an unknown profile: they share this spot. Click for that tool.

Priceon request
Free trialNone foundNot found on the provider's site when checked on 8 November 2026
EstablishedPTOutside EU
ModelNot publicproprietary technology, no LLM named. Didimo SA in Portugal is the EEA representative. According to the privacy statement, personal data, including biometric likeness data, may be used for research and AI development. Data protection officer appointed. Certification not found.

Last checked: 8 November 2026 · How we check

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What it does

Generate NPCs and crowds
Automatically fit assets
Character variations at scale
Works with your own topology and specs
Built-in QA checks
Game-ready for Unreal, Unity and custom engines

Comparable in game development

All 12 professional tools for game development

Popul8 compared

Underlying model

proprietary technology, no LLM named. Didimo SA in Portugal is the EEA representative. According to the privacy statement, personal data, including biometric likeness data, may be used for research and AI development. Data protection officer appointed. No certification found. Many tools build on a large model from, for example, OpenAI or Anthropic. If in doubt, ask for the data processing agreement: it states where your data goes.

GDPR check for game development

Questions about Popul8

Which AI model does Popul8 use?
The maker of Didimo does not disclose which AI model sits underneath. Proprietary technology, no LLM named. Popul8 SA in Portugal is the EEA representative. According to the privacy statement, personal data, including biometric likeness data, may be used for research and AI development. Data protection officer appointed. No certification found.
What does Popul8 cost?
on request. Check the current price on the provider's website; rates change often.
Who is Popul8 for?
Popul8 is aimed at game development. It suits work such as making assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art in the game's style; animation: having poses, in-betweens and physically plausible movements calculated, and turning video into motion capture; and characters and dialogue: NPCs with a backstory, memory and voice that respond to the player in real time.
What should I watch out for with AI in game development?
Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.

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