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Convai Technologies Inc (US)

Convai

Platform for talking AI NPCs with perception, memory and actions, with plugins for Unity and Unreal Engine.

Shared spot2of 12 professional tools with a GDPR profileOur summary of what the provider itself publishes about your data: whether the data is stored in the EU (2 points), whether there is a certification or GDPR guarantee (1) and whether the provider is based in NL or the EU (1). 3 or 4 points is Strong, 2 Good, 1 Limited, 0 Unknown. How we measure in game development
GDPR: Limited
  • Provider based outside the EU
  • Publishes certification/GDPR safeguards

Each block is a professional tool in game development, the strongest GDPR profile on the left. 5 professional tools, like Convai, have a Limited profile: they share this spot. Click through for that tool.

Pricefree; Indie Dev $29/monthfree; Indie Dev $29/month, Professional $99/month, Scale $499/month, Business $1199/month (lower with annual billing); Enterprise on request
Free trialYes
BasedUSOutside the EU

Last checked: 8 November 2026 · How we check

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What it does

Characters with roles and goals
Knowledge base with your own documents
Design your own storyline
65+ languages and 500+ voices
Vision via webcam or PoV
Lip sync and facial animations
Complex actions via animation sequences
Plugins for Unreal Engine, Unity and 3JS
Which AI model does Convai use?
Gemini runs (in part) on Convai, ChatGPT, Claude. The pricing page names Convai 1.5 Pro, GPT-4o and Claude 3.5 Sonnet as flagship LLMs. On Creator plans, Gemini may use content and output to develop services; Enterprise is opt-in. Hosting in the US; Enterprise also separately or on-prem. Cites ISO 27001. You own your content and AI output.
How much does Convai cost?
free; Indie Dev $29/month, Professional $99/month, Scale $499/month, Business $1199/month (lower with annual billing); Enterprise on request. Check the current price on the provider's website; rates change often.
Who is Convai for?
Convai is aimed at game development and corporate training & L&D. It supports tasks such as creating assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art, in the style of the game; animation: calculating poses, in-betweens and physically plausible movement, and converting video to motion capture; and characters and dialogue: NPCs with a backstory, memory and a voice that respond to the player in real time.
What should I watch out for with AI in game development?
Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.

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