Home / Game development / Ludo.ai
Jet Play, Inc. (US)Ludo.ai
Generates game assets (sprites, animations, icons, UI, textures, sound, 3D) and game ideas, ready for Unity, Unreal or Godot.

- Provider based outside the EU
- Data in the EU according to the provider
Last checked: 8 November 2026 · How we check
Is this your tool? Fill in missing detailsWhat it does
API, MCP server and CLIComparable in game development
Convaifree
KaedimTrial $50 (7 days)
Cascadeurfree (non-commercial)
Sloydfree Guest
modl.aion request
GDevelopfreeLudo.ai compared
uses models from third parties, families not named. According to the terms, Jet Play may use content and output for training, without showing your work to others. Personal data on servers in the Netherlands. You own the output on every plan. No certification found. Many tools build on a large model from, for example, OpenAI or Anthropic. If in doubt, ask for the data processing agreement: it sets out where your data goes.
Questions about Ludo.ai
- Which AI model does Ludo.ai use?
- The maker of Ludo.ai does not disclose which AI model sits underneath. Uses models from third parties, families not named. According to the terms, Jet Play may use content and output for training, without showing your work to others. Personal data on servers in the Netherlands. You own the output on every plan. No certification found.
- How much does Ludo.ai cost?
- free 30 credits; Indie $15/mo, Pro $35/mo, Studio $300/mo (billed annually); Enterprise on request. Check the current price on the provider's website; rates change often.
- Who is Ludo.ai for?
- Ludo.ai is aimed at game development. It suits work such as making assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art, in the style of the game; animation: having poses, in-betweens and physically plausible movements calculated, and turning video into motion capture; and characters and dialogue: NPCs with a backstory, memory and a voice that respond to the player in real time.
- What should I watch out for with AI in game development?
- Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.
Every Friday: what changed in AI for game development
New models, prices, oversight and tools, with sources and what it means for you. One email a week, unsubscribe with one click.