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Meshy LLC, Sunnyvale (US)

Meshy

Creates 3D models, PBR textures and animations from text or an image, with export to Unity, Unreal and Godot.

Shared spot7of 12 professional tools with a GDPR profileOur summary of what the provider itself publishes about your data: whether the data is stored in the EU (2 points), whether there is a certification or GDPR guarantee (1) and whether the provider is based in NL or the EU (1). 3 or 4 points is Strong, 2 Good, 1 Limited, 0 Unknown. How we measure in game development
GDPR: Unknown
  • Provider based outside the EU

Each block is a professional tool in game development, with the strongest GDPR profile on the left. 6 professional tools, like Meshy, have an unknown profile: they share this spot. Click for that tool.

Pricefree (100 credits/mo); Pro €19/mofree (100 credits/mo); Pro €19/mo, Premium €38/mo, Ultra €95/mo, Studio €67/mo; Enterprise on request
Free trialYes
BasedUSOutside the EU
ModelNot publicproprietary 3D generation, no LLM family named. Meshy may use input and output from non-Enterprise customers for training (opt-out via support). Storage with AWS in the US; EU representative in Dublin. On the free plan Meshy owns the output (CC BY 4.0), on paid plans the customer does. Certification not found.

Last checked: 8 November 2026 · How we check

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What it does

Text to 3D and Image to 3D
PBR textures in one click, including 4K
Auto-rigging and 600+ motion presets
Low Poly Mode with your own polycount
Print-ready with check and auto-repair
Export to STL, 3MF, FBX, GLB and USDZ, among others
DCC Bridge to Unity, Unreal and Blender
MCP server for AI agents

Comparable in game development

All 12 professional tools for game development

Meshy compared

Underlying model

proprietary 3D generation, no LLM family named. Meshy may use input and output from non-Enterprise customers for training (opt-out via support). Storage with AWS in the US; EU representative in Dublin. On the free plan Meshy owns the output (CC BY 4.0), on paid plans the customer does. Certification not found. Many tools build on a large model from, for example, OpenAI or Anthropic. If in doubt, ask for the data processing agreement: it states where your data goes.

GDPR check for game development
Which AI model does Meshy use?
The maker of Meshy does not make public which AI model sits underneath. Proprietary 3D generation, no LLM family named. Meshy may use input and output from non-Enterprise customers for training (opt-out via support). Storage with AWS in the US; EU representative in Dublin. On the free plan Meshy owns the output (CC BY 4.0), on paid plans the customer does. Certification not found.
How much does Meshy cost?
free (100 credits/mo); Pro €19/mo, Premium €38/mo, Ultra €95/mo, Studio €67/mo; Enterprise on request. Check the current price on the provider's website; prices change often.
Who is Meshy for?
Meshy is aimed at game development and graphic design & design. It fits work such as making assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art, in the style of the game; animation: calculating poses, in-betweens and physically accurate movement, and converting video to motion capture; characters and dialogue: NPCs with a backstory, memory and a voice that respond to the player in real time.
What should I watch out for with AI in game development?
Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.

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