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modl.ai ApS, Frederiksberg (DK)modl.ai
AI agents that test your game from the outside, without an SDK: upload a build, give tasks in plain language and automatically receive bug reports with video and logs.

- Provider based in the EU
Last checked: 8 November 2026 · How we check
Is this your tool? Fill in missing detailsWhat it does
Bug reports with visuals and severity score
Video, logs and performance data per run
Runs from the dashboard or CI pipelineComparable in game development
Ludo.aifree 30 credits
Convaifree
KaedimTrial $50 (7 days)
Cascadeurfree (non-commercial)
Sloydfree Guest
GDevelopfreemodl.ai compared
Danish company (EU). Mentions "large language models" and visual models with OCR, without a model family. Trains its own model per game on data from test runs. Privacy statement only covers the website (hosted in the EEA, sub-processors in the US with SCCs). Certification not found. Many tools build on a large model from, for example, OpenAI or Anthropic. If in doubt, ask for the data processing agreement: it states where your data goes.
Questions about modl.ai
- Which AI model does modl.ai use?
- The maker of modl.ai does not make public which AI model is underneath. Danish company (EU). Mentions "large language models" and visual models with OCR, without a model family. Trains its own model per game on data from test runs. Privacy statement only covers the website (hosted in the EEA, sub-processors in the US with SCCs). Certification not found.
- How much does modl.ai cost?
- on request. Check the current price on the provider's website; rates change often.
- Who is modl.ai for?
- modl.ai is aimed at game development, IT & software development. It fits work such as making assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art, in the style of the game; animation: calculating poses, in-betweens and physically accurate movement, and converting video to motion capture; characters and dialogue: NPCs with a backstory, memory and a voice that respond to the player in real time.
- What should I watch out for with AI in game development?
- Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.
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