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Unity Technologies (US)

Unity AI

AI assistant and generators in the Unity Editor that know your project, write code, carry out actions and create placeholder assets.

Shared spot7of 12 professional tools with a GDPR profileOur summary of what the provider itself publishes about your data: whether the data is stored in the EU (2 points), whether there is a certification or GDPR guarantee (1) and whether the provider is based in NL or the EU (1). 3 or 4 points is Strong, 2 Good, 1 Limited, 0 Unknown. How we measure in game development
GDPR: Unknown
  • Provider based outside the EU

Each block is a professional tool in game development, the strongest GDPR profile on the left. 6 professional tools have an Unknown profile, just like Unity AI: they share this spot. Click through for that tool.

PricePersonal $10/mo after free trialincluded with Unity Pro, Enterprise and Industry (with Unity Credits); Personal $10/mo after free trial; CLI, MCP server and plugin free
Free trialYes
BasedUSOutside the EU

Last checked: 8 November 2026 · How we check

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What it does

Assistant in the Editor that knows your scene
Choice of multiple AI models
Carries out and checks Editor actions
AI gateway for your own agent
MCP server via the Unity CLI
Plugin for Claude Code, Codex and Grok
Requires Unity 6 or later
Which AI model does Unity AI use?
Unity AI runs (partly) on Gemini, Claude, Kimi, GLM (Z.ai). The assistant uses Unity Google Gemini, Anthropic Claude, Kimi K3 and Z.ai GLM; generators via Layer AI, Scenario and Uthana. Training on your content is off by default (opt-in), and partner models do not train on your data. You own the input and output. The Inference Engine runs locally. Hosting region and certification not found; tools are in beta.
How much does Unity AI cost?
included with Unity Pro, Enterprise and Industry (with Unity Credits); Personal $10/month after the free trial; CLI, MCP server and plugin free. Check the current price on the provider's website; rates change often.
Who is Unity AI for?
Unity AI is aimed at game development, IT and software development. It supports work such as making assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art, in the style of the game; animation: having poses, in-between frames and physically accurate movements calculated, and converting video to motion capture; characters and dialogue: NPCs with a backstory, memory and a voice that respond to the player in real time.
What should I watch out for with AI in game development?
Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.

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