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GDevelop Ltd, London (UK), with GDevelop France SASGDevelop
Open-source no-code game engine with a built-in AI agent that builds mechanics, scenes and events from a prompt, with export to web, mobile and desktop.

- Provider based outside the EU
Last checked: 8 November 2026 · How we check
Is this your tool? Fill in missing detailsWhat it does
Comparable in game development
Ludo.aifree 30 credits
Convaifree
KaedimTrial $50 (7 days)
Cascadeurfree (non-commercial)
Sloydfree Guest
modl.aion requestGDevelop compared
AI agent built on general-purpose LLMs, model family not named. According to GDevelop, the AI is not trained on your files or projects. Hosting via AWS, Firebase and Sentry, region not named. Your own agents (Claude Code, Gemini, Codex, Cursor CLI) can be connected via MCP. Many tools build on a large model from providers such as OpenAI or Anthropic. If in doubt, ask for the data processing agreement: it sets out where your data goes.
Questions about GDevelop
- Which AI model does GDevelop use?
- The maker of GDevelop does not publish which AI model is underneath. AI agent built on general-purpose LLMs, model family not named. According to GDevelop, the AI is not trained on your files or projects. Hosting via AWS, Firebase and Sentry, region not named. Your own agents (Claude Code, Gemini, Codex, Cursor CLI) can be connected via MCP.
- How much does GDevelop cost?
- free; Silver €6.99/month, Gold €12.99/month, Pro €35.99/month (lower with annual billing); Education €2.99 per user/month. Check the current price on the provider's website; prices change often.
- Who is GDevelop for?
- GDevelop is aimed at game development, education. It suits work such as creating assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art in the style of the game; animation: calculating poses, in-betweens and physically accurate movement, and turning video into motion capture; and characters and dialogue: NPCs with a backstory, memory and voice that respond to the player in real time.
- What should I watch out for with AI in game development?
- Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.
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