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Theai, Inc. dba Inworld AI, Mountain View (US)Inworld AI
Real-time voice and LLM inference that lets game characters and NPCs talk with and respond to players live.

Shared spot10of 15 professional tools with a GDPR profileOur summary of what the provider itself publishes about your data: whether the data is stored in the EU (2 points), whether there is a certification or GDPR guarantee (1) and whether the provider is based in NL or the EU (1). 3 or 4 points is Strong, 2 Good, 1 Limited, 0 Unknown. How we measure in game development
GDPR: Unknown
- Provider based outside the EU
Pricefree pay-as-you-go; Creator $25/monthfree pay-as-you-go; Creator $25/month, Builder $100/month, Developer $300/month, Growth $1,500/month; Enterprise on request
Free trialYes
BasedUSOutside the EU
ModelGLM (Z.ai), DeepSeek
Last checked: 8 November 2026 · How we check
Is this your tool? Fill in missing detailsWhat it does
Real-time TTS-2 in 500+ languages and dialects
Speech-to-text with emotion and accent
Speech-to-speech via a single connectionClone and design voices
100+ LLMs via Inworld Inference
Regions: US, Europe, India and Asia-Pacific
Integration with LiveKit AgentsComparable in game development
Ludo.aifree 30 credits
Convaifree
Meshyfree (100 credits/month)
KaedimTrial $50 (7 days)
Cascadeurfree (non-commercial)
Sloydfree GuestInworld AI compared
Questions about Inworld AI
- Which AI model does Inworld AI use?
- GLM (Z.ai) runs (in part) on Inworld AI, DeepSeek. LLM inference via open models such as Gemma, GLM, DeepSeek and MiMo. Terms: no training of general models on non-public material; the privacy statement does mention use for training (contradictory). Speech in the US and the Netherlands among others, LLM serving in the US. SOC 2 Type II. You receive the rights to the output.
- How much does Inworld AI cost?
- free pay-as-you-go; Creator $25/month, Builder $100/month, Developer $300/month, Growth $1,500/month; Enterprise on request. Check the current price on the provider's website; rates change often.
- Who is Inworld AI for?
- Inworld AI is aimed at game development, customer service. It fits work such as making assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art, in the style of the game; animation: calculating poses, in-betweens and physically accurate movement, and converting video to motion capture; characters and dialogue: NPCs with a backstory, memory and a voice that respond to the player in real time.
- What should I watch out for with AI in game development?
- Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.
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