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Nekki Limited, Limassol (CY)Cascadeur
3D animation software for characters with AI help for posing, in-betweening and physics, with export to Unity and Unreal.

- Provider based in the EU
Last checked: 8 November 2026 · How we check
Is this your tool? Fill in missing detailsWhat it does
Comparable in game development
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GDevelopfreeCascadeur compared
proprietary ML models, trained on Nekki's own animation data, no LLM. The AI tools run locally; Cascadeur does not collect your animations as training data. Servers in the EEA (Germany and the Netherlands). You keep the IP in your animations. Company in Cyprus (EU). Many tools build on a large model from, for example, OpenAI or Anthropic. If in doubt, ask for the data processing agreement: it states where your data goes.
Questions about Cascadeur
- Which AI model does Cascadeur use?
- The maker of Cascadeur does not disclose which AI model sits underneath. Its own ML models, trained on Nekki's own animation data, not an LLM. The AI tools run locally; Cascadeur does not collect your animations as training data. Servers in the EEA (Germany and the Netherlands). You keep the IP to your animations. Company based in Cyprus (EU).
- How much does Cascadeur cost?
- free (non-commercial); Indie €19/month, Pro €49/month, Teams €49 per user/month (lower with annual billing). Check the current price on the provider's website; prices change often.
- Who is Cascadeur for?
- Cascadeur is aimed at game development, communication & media. It fits work such as creating assets: generating 3D models, textures, sprites, icons and UI from text, a sketch or your own art, in the style of the game; animation: calculating poses, in-betweens and physically accurate movement, and converting video to motion capture; characters and dialogue: NPCs with a backstory, memory and a voice that respond to the player in real time.
- What should I watch out for with AI in game development?
- Check per subscription what happens to your assets and prompts. Meshy and Convai may use your input and output to improve or train their services on standard plans (with Meshy you can opt out via support), Scenario does this on self-serve plans too and only contractually excludes it on Enterprise, and Ludo.ai reserves the right to train in its terms. On the free plan of Meshy, Meshy owns the output (use under CC BY 4.0 with attribution). Kaedim says it does not use your IP for training and is ISO 27001-certified, Cascadeur runs the AI tools locally and does not collect your animations as training data, and with Unity, training on your content is off by default. Most generative services store data in the US. Only put unreleased art, scripts or player data into a tool once a data processing agreement is in place, and for AI NPCs, check what the model might say to underage players.
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